Lena is a sustainable architect passionate about eco-friendly building materials and green home designs, with over a decade of experience.
The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's safe to say that fans were agreeably astonished by the excellence of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it succeeded in capturing different facets of the player's experience.
There was vault-dweller Lucy, trying to act with integrity and learning that the barren landscape made that exceptionally challenging; Max, the militant faction initiate, who starts challenging his organization's dogma and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the irradiated badlands.
The show's first season ending unveiled crucial details about those responsible for the nuclear war that trapped a group of people in underground vaults for centuries. It also raised several enigmas unanswered for the next installment – and, now, expectations are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.
“Starting the initial season, people were like, ‘Just don't mess it up’,” comments Todd Howard. “We are thrilled with the response to the show, so now people are bringing more excitement and different expectations.”
The upcoming season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and characters in the franchise, even if it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, desolate Route 66 vibe of the game is so much fun to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it will honor the player’s journey.
The Fallout TV series is notable for its tactile feel – its makers insisted on authentic items and sets were fabricated, mirroring the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s real.”
Indeed, almost every element you see on-screen is real, including the notoriously frightening mutated beasts known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.
The Fallout series resonates because it is made by skilled directors who are also dedicated players, with the help of the game developers behind the video games. This mutual respect for the universe is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This format will foster a different viewing experience, a dynamic the team themselves are looking forward to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”
Lena is a sustainable architect passionate about eco-friendly building materials and green home designs, with over a decade of experience.
Ryan Caldwell
Ryan Caldwell
Ryan Caldwell
Ryan Caldwell