The Game's Evasion Move Deserves Praise

Having spent time with this acclaimed title, or just about any third-person combat game, chances are you're familiar with the wonderful mechanic called the “dodge roll.” This evasion technique allows your character to carry out a forward, sideways, or backward tumble to dodge all incoming damage and gain space from foes. Appears practical, doesn't it?

This rolling move, however, has gotten plenty of criticism, and not just because of the rolling; it's been labeled unintelligent, a cheap tactic, and an implausible action — and sometimes, I see the point. Just imagine me rolling around local Doppler gangs in The Witcher 3 — untouchable! But this game's dodge roll is the dodge roll to top all dodge rolls evasion moves, and I'll tell you why.

Regarding this title, the developers found a great way to address all opinions suggesting the technique is overly simple: simply give each opponent excessive power, multiply it, and all heroes who ventures close them will feel immensely thankful thanks to their rolling skill, I'm no exception. With so much on the line, pulling off a perfect dodge comes across as a triumph, not a cheat.

No other evasion method in this RPG approaches this level of gratification and consistency, since rapid sprints offer limited distance and defensive postures are readily overcome by powerful foes. A person once suggested jumping as a go-to game avoidance strategy, but besides failing to offer optimal placement, It wasn't clear to me taking a crushing hit might boost my prospects of defeating bosses (lack of skill, maybe).

Mastering the Technique

But even though the rolling dodge grants reprieve in an incredibly challenging experience, it demands ability. First of all, this title's rolling dodge merely initiates a period of immunity once you release the dodge button, which stops a quick, panicky escape from dire situations. Moreover, while it might transport you away from enemies, it's far more effective to utilize it as a moment to advance, optimally at their back, and strike blows. In conclusion, you still need comprehend and predict enemy attacks, as dodging at the start of a long charging animation may end your invincibility before the blow lands… which will seriously hurt.

A Well-Designed Feature

Even though rolling-dodging in rapid sequence might seem rather absurd (kudos to the Witcher anew), this isn't practically possible in this title. Naturally, that fails to transform it into a plausible combat move — the very cause why it would be dreadful to experience it in a product like Kingdom Come: Deliverance — however, this is a flashy fantasy title being considered, therefore, it doesn't matter?

Similar to any respectable evasion move, this title's rolling animation is enhanced with a brief tumbling leap at the beginning, providing a dynamic sensation as opposed to placing the avatar on the floor. Depending on your gear, the move can feel incredibly quick or relatively slow, but it remains faster and more fluid than the evasion moves found in the previous titles. Admittedly, you will stick your big blade in the dirt while equipped with it, but that's your responsibility for failing to use alternative arms (I'm joking — don't play the game using ranged options).

Ideal Equilibrium

This title's avoidance feature forms an optimal harmony between obstacle and possibility, granting chances of triumph while threatening to take that hope away at the tiniest misstep. Perfect this move, and you'll gain not only success, but gratification.

Ryan Caldwell
Ryan Caldwell

Lena is a sustainable architect passionate about eco-friendly building materials and green home designs, with over a decade of experience.